RiNGY
A smart school bell with a touchscreen on the device itself and a web interface that runs the whole timetable from any phone or computer on the school network. Built with our hardware partner CulTech, which makes the device.
We design, build and run custom software for companies: web, mobile and desktop applications, AI, cloud and integrations. One senior team, from the first idea to years after launch.
Selected work
A connected device, a boutique atelier, a civic platform and a grooming studio. Four different problems, solved to one standard.
A smart school bell with a touchscreen on the device itself and a web interface that runs the whole timetable from any phone or computer on the school network. Built with our hardware partner CulTech, which makes the device.
A website with no template for a brow atelier in Varna: eight services, euro prices and answers to the questions clients ask before booking.
The platform of a project funded by Lidl Bulgaria’s “You and Lidl for a Better Life” programme: reports of polluted beaches with a photo from a phone, a review by the team and a published result.
A rebuilt website for a grooming studio that's easy to use on any phone: prices by breed and weight, a full-screen gallery and a call button that's always within reach.
Services
Nine services in three groups: from the interface people see to the systems nobody sees but everything relies on.
Applications
The software your customers and your team use every day.
AI & connected systems
AI, integrations and devices that take routine work off your team.
Design & infrastructure
The design in front and the infrastructure behind it.
How we work
Every stage has a clear deliverable, a time frame and a point where you decide what happens next. You see working software every week or two, not just at the end.
01 / 06
We listen first.
02 / 06
We test the idea before we write code.
03 / 06
You see it before we build it.
04 / 06
Small steps, visible every week.
05 / 06
Calm, rehearsed releases.
06 / 06
Still with you.
The studio
Most software projects don't fail because of the code. They fail because the right questions come too late, or because the team disappears after launch. We work the other way round: we ask those questions first, and we stay with the product for years.
Senior engineers, directly
You talk to the people who design and build your software. No account managers, no hand-offs.
One team, idea to care
Research, design, engineering, launch and support stay in one team, so nothing gets lost between stages.
Software and hardware, one group
As part of CulTech, we work with its hardware engineers under one roof when your product needs a device.
We stay after launch
Updates, monitoring and fixes are part of the plan from day one, not an emergency measure.
Let's begin
Pick what you need and continue to a short three-step brief. We reply within one business day.