UX/UI design that makes the complex feel simple.
We research your users, build a clickable prototype and test it with real people before a line of code is written. The result is an interface your customers understand the first time, and a design system that keeps your product consistent for years.
ExampleOne screen, three stages
01Sketch
One decision per screen: first the service, then the day, then the time.
02Prototype
A clickable model. We test it with five people before any code exists.
03Design
The main action sits under the thumb, and text contrast is at least 4.5:1.
Why design saves money
UX, user experience, is how a product works: what a person sees, what they do and whether they reach their goal. UI, the user interface, is how it looks: type, colour, buttons. Together they decide whether customers buy, sign up or give up halfway.
A change in a prototype costs minutes. The same change in finished software costs weeks. That makes design the cheapest place to catch a wrong idea, and a test with five users can save months of development in the wrong direction.
What we design
A new product from a blank page, or a better version of the one you have.
- 01
Design for a new product
From the idea to finished screens for a web, mobile or desktop app: research, structure, a clickable prototype, user testing and visual design.
- 02
A UX audit of an existing product
We review your app or website, watch real users, and give you a ranked list of the problems that cost you most: where people get confused, slow down or give up.
- 03
A design system
A library of components, colours, type and rules, in Figma and in code, so every new screen is consistent and quicker to make.
- 04
Accessibility to WCAG 2.2
Interfaces that work with a keyboard, a screen reader and low vision. Since June 2025, the European Accessibility Act has made this mandatory for many online services, including online stores.
How we design, from research to code
Each step lowers the risk of the next. Decisions are made on paper, before they cost money in code.
01
Research
Conversations with users and watching them work. We learn what they are trying to achieve, not just what they say they want.
02
Structure and sketches
The user's path and the skeleton of every screen, without colour. We decide what matters before we decide how it looks.
03
Clickable prototype
A prototype that feels like a real app. You hold it in your hands weeks before the first line of code.
04
Test with real people
Five people usually find most of the serious problems. We fix them in the prototype, where it costs minutes.
05
Design and handover
Visual design, a design system and a specification. We build it too, so nothing gets lost between design and code.
What you get
- Research findings and user scenarios
- A clickable prototype in Figma
- A report from the user tests
- Visual design for every screen and state
- A design system in Figma and in code
- An accessibility check against WCAG 2.2 AA
Tools and standards
The design lives in a shared file you can see and comment on at any time.
- Design and prototyping
- Figma
- FigJam
All the design and the prototype in one shared file, with a history of every change.
- Research
- Interviews
- Usability testing
- Journey mapping
Methods for understanding your users instead of guessing what they want.
- Standards
- WCAG 2.2 AA
- Apple HIG
- Material Design
Mobile apps follow Apple's and Google's guidelines, so they feel natural on every phone.
- From design to code
- Design tokens
- React
- Tailwind CSS
Tokens carry colours, type and spacing straight into the code, with no retyping.
Work we designed
Questions about UX/UI design
What's the difference between UX and UI design?
UX design decides how a product works: the structure, the steps and the logic by which a person reaches their goal. UI design decides how it looks: colours, type, buttons and icons. A good product needs both, so we do them together.
What is a clickable prototype?
A model of the app where you can press the buttons and move between screens, with no real code behind it. We test it with users and change our decisions while a change still costs minutes, not weeks.
How much does UX/UI design cost?
It depends on the number of screens and how much research is needed. A UX audit of an existing product usually takes one to two weeks, and designing a new app takes from a few weeks upwards. After the first conversation you get an estimate as a range.
Can you do just the design, without the development?
Yes. We hand over the Figma files, the design system and the specification to your team. If the development is with us too, the path from design to finished product is shortest.
Do you work with an existing brand?
Yes. We use your logo, colours and fonts. When something doesn't work on screen, such as text without enough contrast, we suggest the smallest change that fixes it.
Is accessibility mandatory for my website?
The European Accessibility Act has applied since 28 June 2025 to many products and services, including online stores, banking services and e-books. Micro-enterprises providing services are exempt. Even where it is not required, accessibility makes a product easier for every customer.
Related services
- Web applications & websitesPlatforms, portals, dashboards and online stores that are secure, accessible and easy to run.
- Mobile applicationsiOS and Android apps people keep, published to the stores and maintained by us.
- Desktop applicationsWindows, macOS and Linux software for a full working day, online or off.



